

Most noteworthy, in any Total War game, you get to experience a vast army that moves around a field and prepares itself for the inevitable. When the fight begins, the map loads, and you get to see the classical strategy conflict between two factions.

And wait for your turn to begin.īetween it all, you (and your opponents) have the opportunity to start a conflict between two available armies.

When you run out of things to do, you end up your “turn.” Later on, it depends on the other AI (Artificial Intelligence) or Human opponents. Afterward, you load the campaign map, check your place in the “world,” and resolve any possible threats that appear near your lands.Īll of it comes with limited movement between your units and a chance to improve some of your establishments. Depending on the game you’re playing, it can either be a historical civilization or something with a fictional origin. Through your gameplay sessions, you always pick one army to begin your journey. Even though they focus on two different genres (Turn-Based Strategy and Real-Time Tactical), there are always new ways to experience “war.” With their flowing contribution to the gaming industry, we get to see great wars between two factions (or more). The Developers at the Creative Assembly have a fantastic franchise between their hands.
